We support Wayland
Current support work is being done to enable client-side applications (as opposed to making a Wayland compositor itself - that is a future plan). Currently EFL applications that use the lower-level Ecore-Evas and higher level Elementary API's will work and display correctly in Wayland, handle input, resizing and moving. Client-side frames are already provided. Both Shared-memory buffers AND EGL/OpenGL-ES2 buffers are supported. The Shared-memory buffers are purely CPU-rendered, meaning that they will work with or without OpenGL hardware acceleration support. They are fast and usable. The OpenGL-ES2 display is fully accelerated with all primitives being rendered by OpenGL (Hardware acceleration) and already work fully due to a long history of supporting this under X11 and other embedded EGL/OpenGL-ES2 environments.
In future we plan to implement a complete Wayland compositor (stand-alone, no X11 needed) as well as Wayland support in the X11 compositor in Enlightenment 0.17 and beyond. At this stage this is just a plan, but it will happen. We will definitely need to extend Wayland protocol to make a fully functioning desktop or mobile environment.
All the source code for Wayland support is already in our source code repositories. You will need to check them out. Please see our Contribute page for information there.
You will need to add the following options to the configure options for evas: --enable-wayland-shm --enable-wayland-egl --enable-gl-flavor-gles --enable-gles-variety-sgx and the following 3 options to the configure options for ecore: --enable-ecore-wayland --enable-ecore-evas-wayland-shm --enable-ecore-evas-wayland-egl. Everything else will build automatically and support Wayland after you do this. This assumes you already have the Wayland client libraries and sample compositor running.
More information to come.
